Thankfully, the Sanitarium is open for business, ready and willing to shower you with leeches, smear you with questionable ointments, and tinker with your brain to reinforce the good quirks - or wash away the bad.ĭue to the vast list of quirks, your limited control over their acquisition, and the hefty price of their management, you'd be wise to learn when you've struck gold - or when to start pre-ordering a lobotomy. While nurturing your roster through the long and arduous campaign, there are plenty of excellent quirks you may wish to keep, some that are utterly forgettable, and others that you should nuke from your character sheet with extreme prejudice. It's no secret that the quirk system in Darkest Dungeon elicits very peculiar behaviours from our cast of loveable heroes. From tone-deaf bards to lawful kleptomaniacs.
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